from: | sguthrie@oscars.org | ||
to: | JORGEVILLACORTA1@gmail.com | ||
cc: | grants@oscars.org | ||
date: | May 3, 2019, 2:32 PM | ||
subject: | Academy Grants Program | ||
security: | Standard encryption (TLS) Learn more | ||
: | Important mainly because you often read messages with this label. |
Dear Jorge:
Recently, the Academy’s Grants Committee met to select the recipients of the 2019 Academy Film Scholars Grants. Out of 58 applications received, the Committee members were pleased and excited to discover a number of exceptional proposals. After a great deal of discussion including praise for a number of the proposals, the committee ultimately selected two. Regrettably, your proposal was not selected.
A press release announcing the two newest Academy Film Scholars will be distributed in the near future and I will make sure a copy is e-mailed to you.
The committee asked me to inform the applicants how much they enjoyed reading the proposals and how worthy many of them seemed. They anticipate that a number of the proposals will come to fruition. If you wish to re-apply, the online application form will be available once again in late summer or early fall.
Best of luck in all your future endeavors.
Sincerely,
Shawn Guthrie
Sr. Manager, Grants and Student Academy Awards
Recently, the Academy’s Grants Committee met to select the recipients of the 2019 Academy Film Scholars Grants. Out of 58 applications received, the Committee members were pleased and excited to discover a number of exceptional proposals. After a great deal of discussion including praise for a number of the proposals, the committee ultimately selected two. Regrettably, your proposal was not selected.
A press release announcing the two newest Academy Film Scholars will be distributed in the near future and I will make sure a copy is e-mailed to you.
The committee asked me to inform the applicants how much they enjoyed reading the proposals and how worthy many of them seemed. They anticipate that a number of the proposals will come to fruition. If you wish to re-apply, the online application form will be available once again in late summer or early fall.
Best of luck in all your future endeavors.
Sincerely,
Shawn Guthrie
Sr. Manager, Grants and Student Academy Awards
-----
Project
Statement
By
Jorge Villacorta
Hollywood
Movies As Byproduct Of A Virtual World.
a. Description of the
Project.
This is a beautiful and
entertaining book that explains how all the Hollywood movies can be the
byproduct of a virtual world.
b. Definitions:
Objective: To describe
how the Hollywood movies can be the byproduct of a virtual world.
Methodology: Observation
of the Hollywood movies. Description of how they are related to the hypothesis
of a virtual world.
c. Academic and
Professional Context.
While there are many scholars
that explain the new technologies (virtual worlds, nanotechnology, fractal
narrative, synthetic telepathy, brain-computer interface, etc.), their futures,
and the potential consequences of their applications, these scholars don’t
assume that we are living in a virtual world already. Books like Neuroengineering the future: virtual minds
and the creation of immortality by Bruce Katz, or The Sentient Machine. The Coming Age of Artificial Intelligence by
Amir Husain, are waiting for a future
that, from the perspective of my project is already here. This fact makes my
project unique.
d. Portions of my
project that examines film industry subjects or ideas that have been underrepresented in the canon of film scholarship to date.
Even though the film industry deals with the idea of virtual worlds very often, the scholars do not assume that they are living in a virtual world already, probably because they don't want to be labeled as schizophrenic. It is evident that many people have intuitions of living in a virtual world as can be seen in many literary works and in many films. A new perspective of study may provide new amazing results and conclusions. The scientific inquiry shouldn't feel intimidated by prejudices or social pressure.
Even though the film industry deals with the idea of virtual worlds very often, the scholars do not assume that they are living in a virtual world already, probably because they don't want to be labeled as schizophrenic. It is evident that many people have intuitions of living in a virtual world as can be seen in many literary works and in many films. A new perspective of study may provide new amazing results and conclusions. The scientific inquiry shouldn't feel intimidated by prejudices or social pressure.
e. Significance of the
project in its field of study.
My project will allow
the readers to see a phenomenon that they cannot watch by themselves due to
cultural conditioning: that the daily dramas they may be experiencing are the
consequences of living in a virtual theme park, a synthetic world designed to
provide entertainment, emotions, and satisfactions, depending on the desires of
the clients.
f. How my profesional
experience is relevant to the project.
As a scholar,
researcher, actor, assistant director, editor, media adviser, and curator, I
notice an artificial quality in daily life that I cannot explain with the
current reasoning in the academic, religious, or technological worlds. My field
observations lead me to conclude that certain questions have been asked from a
wrong perspective.
g. Timetable for
completing the project.
Date
|
Activity
|
May
1, 2019.
|
I
begin to gather information in order to write Hollywood Movies As Byproduct Of A Virtual World.
|
June
1, 2019.
|
I
begin to write the book.
|
August
1, 2019.
|
I
finish the first draft of the book.
|
August
2 – December 24, 2019.
|
I
revise the book and prepare it for printing.
|
December
25, 2019
|
The
book is printed.
|
h. Grants, residencies,
and additional resources available to me. How I intend to use the Academy
grant.
There aren’t additional
resources but mine. I intend to use the Academy grant wisely.
-----
Select
Bibliography
By
Jorge Villacorta
Hollywood
Movies As Byproduct Of A Virtual World
Bainbridge, William Sim
(2011). The Virtual Future. New York:
Springer.
Bandyopadhyay, Anirban (july
15, 2019). Nanobrain: Making and
Intelligent Molecular Machine. Place of printing not identified: CRC Press.
Berg, Philip S. and
Kabbalah Centre International (2012). Nano.
Technology of Mind Over Matter. New York, N.Y.: Kabbalah Centre
International.
Dodsworth, Clark Jr.
(editor) (1998). Digital Illusion: Entertaining
the Future with High Technology. New York, NY: ACM Pres/Addison-Wesley
Publishing Co.
Duarte, German A.
(2014). Fractal Narrative: About the
Relationship Between Geometries and Technology and its Impact on Narrative
Spaces. Bielefeld:Transcript-Verlag.
Evans, Andrew (2001). The Virtual Life: Escapism and Simulation in
Our Medial World. London: Fusion Press.
Franckh, Pierre (2014). The DNA Field and the Law of Resonance:
Creating Reality Through Conscious Thought. Rochester, Vt: Destiny Books.
Gauthier, Jean-Marc
(2005). Building Interactive Worlds in
3D. Virtual Sets and Previsualization for Games, Film & the Web. China:
Focal Press.
Husain, Amir (2018). The Sentient Machine. The Coming Age of
Artificial Intelligence. New York: Scribner, an imprint of Simon &
Shuster.
Imre, Sándor and Balázs
Ferenc (2013). Computing and
Communications. An Engineering Approach. Hoboken, N.J.: Wiley.
Katz, Bruce F. (2008). Neuroengineering the future: virtual minds
and the creation of immortality. Hingham, Mass: Infinity Science Press.
Milburn, Colin (2015). Fun and Games in the World of Digital Matter.
Durham: Duke University Press.
Nayar, Pramod K. (2004).
Virtual Worlds. Culture and Politics in
the Age of Cybertechnology. New Delhi: Sage Publications India Pvt Ltd.
Pulizzi, James John (2012).
Fractal realism: the folding together of literatura, technical media, and
cognition in the twentieth century. Ph.D. Dissertation. University of
California. Los Angeles.
Rössler, Otto E. (1988).
Endophysics. The World As An Interface.
Singapore: Eurasia Press Pie Ltd.
Steinicke, Frank (2016).
Being Really Virtual. Inmersive Natives
and the Future of Virtual Reality. : Springer. New York, NY: Springer
Berlin Heidelberg.
Thomas, Paul (2013). Nano Art. The Immateriality of Art.
Chicago, IL: Intelect and The University of Chicago Press.
Tiffin, John and
Nobuyoshi, Terashima (editors) (2001). Hyperreality.
Paradigm for the Third Millennium. London and New York: Routledge.
Tricart, Celine (2018). Virtual Reality Filmmaking: Techniques and
Best Practices.for VR Filmmakers. New York, NY: Routledge.
William, Walter Jon
(1992). Aristoi. New York; TOR.
Walpaw, Jonathan, and
Walpaw, Elizabeth Winter (editors) (2012). Brain-Computer
Interfaces: Principle and Practice. New York, New York: Oxford University
Press.
-----
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